AI_4 Seznam členů třídy
Zde naleznete úplný seznam členů třídy
AI_4, včetně všech zděděných členů.
AI(Creature *creature) | AI | [explicit] |
AI_1(Creature *creature) | AI_1 | [explicit] |
AI_1(Creature *creature, isTypeOf &isBlocking) | AI_1 | [protected] |
AI_4(Creature *creature) | AI_4 | [explicit] |
AI_4(Creature *creature, isTypeOf &isBlocking, Uint16 minDistance) | AI_4 | [protected] |
centerCoordinate(Uint16 &coordinate, Sint8 sign) | AI | [protected] |
centerCoordinates(position_t &position, bool isMainX, Sint8 sign) | AI | [protected] |
checkField(const position_t &position, const isTypeOf &isBlocking) | AI | [protected] |
creature_ | AI | [protected] |
distanceWalkedStraight_ | AI_4 | [protected] |
findPosIndex(isTypeOf &isBlocking) | AI_4 | [protected, virtual] |
findPosIndexToWalkRandomly_(isTypeOf &isBlocking) | AI_4 | [protected] |
findPosIndexToWalkStraight_(isTypeOf &isBlocking) | AI_1 | [protected] |
getCreatureSpeed() | AI | [protected] |
initPositions() | AI | [protected] |
isBlocking_ | AI_1 | [protected] |
minDistanceWalkedStraight_ | AI_4 | [protected] |
move() | AI_4 | [virtual] |
new_ai(Creature *creature, Sint16 intelligence) | AI | [static] |
new_ai(Creature *creature, const AI *ai) | AI | [static] |
POS_BACK hodnota výčtu | AI | [protected] |
POS_LAST hodnota výčtu | AI | [protected] |
POS_LEFT hodnota výčtu | AI | [protected] |
POS_RIGHT hodnota výčtu | AI | [protected] |
POS_STAY hodnota výčtu | AI | [protected] |
POS_STRAIGHT hodnota výčtu | AI | [protected] |
PositionIndex jméno výčtu | AI | [protected] |
positions_ | AI | [protected] |
setPosition(position_t &position) | AI | [protected] |
type() const | AI_4 | [inline, virtual] |
updateDistance_(position_t &position) | AI_4 | [protected] |
updatePositions() | AI | [protected] |
~AI() | AI | [inline, virtual] |
~AI_1() | AI_1 | [inline, virtual] |
~AI_4() | AI_4 | [inline, virtual] |