AI_4 Seznam členů třídy
Zde naleznete úplný seznam členů třídy
AI_4, včetně všech zděděných členů.
| AI(Creature *creature) | AI | [explicit] |
| AI_1(Creature *creature) | AI_1 | [explicit] |
| AI_1(Creature *creature, isTypeOf &isBlocking) | AI_1 | [protected] |
| AI_4(Creature *creature) | AI_4 | [explicit] |
| AI_4(Creature *creature, isTypeOf &isBlocking, Uint16 minDistance) | AI_4 | [protected] |
| centerCoordinate(Uint16 &coordinate, Sint8 sign) | AI | [protected] |
| centerCoordinates(position_t &position, bool isMainX, Sint8 sign) | AI | [protected] |
| checkField(const position_t &position, const isTypeOf &isBlocking) | AI | [protected] |
| creature_ | AI | [protected] |
| distanceWalkedStraight_ | AI_4 | [protected] |
| findPosIndex(isTypeOf &isBlocking) | AI_4 | [protected, virtual] |
| findPosIndexToWalkRandomly_(isTypeOf &isBlocking) | AI_4 | [protected] |
| findPosIndexToWalkStraight_(isTypeOf &isBlocking) | AI_1 | [protected] |
| getCreatureSpeed() | AI | [protected] |
| initPositions() | AI | [protected] |
| isBlocking_ | AI_1 | [protected] |
| minDistanceWalkedStraight_ | AI_4 | [protected] |
| move() | AI_4 | [virtual] |
| new_ai(Creature *creature, Sint16 intelligence) | AI | [static] |
| new_ai(Creature *creature, const AI *ai) | AI | [static] |
| POS_BACK hodnota výčtu | AI | [protected] |
| POS_LAST hodnota výčtu | AI | [protected] |
| POS_LEFT hodnota výčtu | AI | [protected] |
| POS_RIGHT hodnota výčtu | AI | [protected] |
| POS_STAY hodnota výčtu | AI | [protected] |
| POS_STRAIGHT hodnota výčtu | AI | [protected] |
| PositionIndex jméno výčtu | AI | [protected] |
| positions_ | AI | [protected] |
| setPosition(position_t &position) | AI | [protected] |
| type() const | AI_4 | [inline, virtual] |
| updateDistance_(position_t &position) | AI_4 | [protected] |
| updatePositions() | AI | [protected] |
| ~AI() | AI | [inline, virtual] |
| ~AI_1() | AI_1 | [inline, virtual] |
| ~AI_4() | AI_4 | [inline, virtual] |