AI_ShortAttack(Creature *creature) | AI_ShortAttack | [explicit] |
createPositionToAttack_() | AI_ShortAttack | [protected] |
creature_ | AI_ShortAttack | [private] |
currPosition_ | AI_ShortAttack | [private] |
target_relative_x_ | AI_ShortAttack | [private] |
target_relative_y_ | AI_ShortAttack | [private] |
targetFound() const | AI_ShortAttack | [inline, protected] |
targetFound_ | AI_ShortAttack | [private] |
trySetTargetPosition_(Uint16 field_x, Uint16 field_y, Sint16 relative_x, Sint16 relative_y) | AI_ShortAttack | [private] |
updateTargetPosition() | AI_ShortAttack | [protected] |