BOMB hodnota výčtu | BonusApplication | |
BonusApplication(Player *player) | BonusApplication | |
BonusSlider(Player *player) | BonusSlider | |
draw_panel(SDL_Surface *window, const SDL_Rect &rect) const | BonusApplication | [inline, virtual] |
EMPTY hodnota výčtu | BonusApplication | |
FIREMAN hodnota výčtu | BonusApplication | |
FLAME hodnota výčtu | BonusApplication | |
ILLNESS hodnota výčtu | BonusApplication | |
KICKER hodnota výčtu | BonusApplication | |
LIVE hodnota výčtu | BonusApplication | |
MEGABOMB hodnota výčtu | BonusApplication | |
name() | BonusSlider | [inline, static] |
new_bonus(const std::string &bonus_name, Player *player) | BonusApplication | [static] |
OTHERS_ILLNESS hodnota výčtu | BonusApplication | |
player_ | BonusApplication | [protected] |
SHIELD hodnota výčtu | BonusApplication | |
SLIDER hodnota výčtu | BonusApplication | |
SPEED hodnota výčtu | BonusApplication | |
TIMER hodnota výčtu | BonusApplication | |
type() const | BonusSlider | [inline, virtual] |
TYPE jméno výčtu | BonusApplication | |
update() | BonusApplication | [inline, virtual] |
~BonusApplication() | BonusApplication | [inline, virtual] |