| BOMB hodnota výčtu | BonusApplication | |
| BonusApplication(Player *player) | BonusApplication | |
| BonusSlider(Player *player) | BonusSlider | |
| draw_panel(SDL_Surface *window, const SDL_Rect &rect) const | BonusApplication | [inline, virtual] |
| EMPTY hodnota výčtu | BonusApplication | |
| FIREMAN hodnota výčtu | BonusApplication | |
| FLAME hodnota výčtu | BonusApplication | |
| ILLNESS hodnota výčtu | BonusApplication | |
| KICKER hodnota výčtu | BonusApplication | |
| LIVE hodnota výčtu | BonusApplication | |
| MEGABOMB hodnota výčtu | BonusApplication | |
| name() | BonusSlider | [inline, static] |
| new_bonus(const std::string &bonus_name, Player *player) | BonusApplication | [static] |
| OTHERS_ILLNESS hodnota výčtu | BonusApplication | |
| player_ | BonusApplication | [protected] |
| SHIELD hodnota výčtu | BonusApplication | |
| SLIDER hodnota výčtu | BonusApplication | |
| SPEED hodnota výčtu | BonusApplication | |
| TIMER hodnota výčtu | BonusApplication | |
| type() const | BonusSlider | [inline, virtual] |
| TYPE jméno výčtu | BonusApplication | |
| update() | BonusApplication | [inline, virtual] |
| ~BonusApplication() | BonusApplication | [inline, virtual] |
1.5.6