, včetně všech zděděných členů.
allowed_array_ | GameBase | [private] |
allowed_array_t typedef | GameBase | |
allowed_boxes_count_ | GameBase | [private] |
base_array_ | GameBase | [private] |
base_array_t typedef | GameBase | |
bonuses_t typedef | GameBase | |
clear_null_objects_() | GameBase | [private] |
Game class | GameBase | [friend] |
GameBase(Uint16 players_count, const std::string &mapname) | GameBase | |
GameBase(Uint16 players_count, const std::string &mapname, const bonuses_t &bonuses, bool creatures) | GameBase | |
generatedMOs_ | GameBase | [private] |
generatedMOs_t typedef | GameBase | |
get_player(Uint16 player_num, PlayerProperties &prop) | GameBase | |
insert_background_(const Animation &anim, const Animation &anim_burned, Uint16 x, Uint16 y) | GameBase | [private] |
insert_bonus_(const std::string &bonus_name, const Animation &anim) | GameBase | [private] |
insert_box_(const Animation &anim, const Animation &sur_burning, Uint16 toplapping) | GameBase | [private] |
insert_box_(const Animation &anim, const Animation &sur_burning, Uint16 toplapping, Uint16 x, Uint16 y, Uint16 w, Uint16 h) | GameBase | [private] |
insert_creature_(const Animation &anim_up, const Animation &anim_right, const Animation &anim_down, const Animation &anim_left, const Animation &anim_burned, Uint16 speed, Uint16 lives, Uint16 ai) | GameBase | [private] |
insert_creature_(const Animation &anim_up, const Animation &anim_right, const Animation &anim_down, const Animation &anim_left, const Animation &anim_burned, Uint16 x, Uint16 y, Uint16 speed, Uint16 lives, Uint16 ai) | GameBase | [private] |
insert_floorobject_(const Animation &anim, Uint16 x, Uint16 y, Uint16 w, Uint16 h) | GameBase | [private] |
insert_player_(const Animation &anim_up, const Animation &anim_right, const Animation &anim_down, const Animation &anim_left, const Animation &anim_burned, Uint16 x, Uint16 y, Uint16 speed, Uint16 num) | GameBase | [private] |
insert_wall_(const Animation &anim, Uint16 toplapping, Uint16 x, Uint16 y, Uint16 w, Uint16 h) | GameBase | [private] |
load_background_(const std::string &bgname) | GameBase | [private] |
load_bonuses_(TiXmlElement *bonusEl) | GameBase | [private] |
load_bonuses_(const bonuses_t &bonuses) | GameBase | [private] |
load_boxes_(TiXmlElement *boxesEl) | GameBase | [private] |
load_creatures_(TiXmlElement *creaturesEl) | GameBase | [private] |
load_floorobjects_(TiXmlElement *floorEl) | GameBase | [private] |
load_map_(Uint16 players_count, const std::string &mapname, bool deathmatch, bool creatures) | GameBase | [private] |
load_noboxes_(TiXmlElement *boxesEl) | GameBase | [private] |
load_nocreatures_(TiXmlElement *nocreaturesEl) | GameBase | [private] |
load_players_(TiXmlElement *playersEl, Uint16 count) | GameBase | [private] |
load_players_deathmatch_(TiXmlElement *playersEl, Uint16 count) | GameBase | [private] |
load_src_surface(TiXmlElement *El, const char *attr_name="src", bool force=true) | GameBaseLoader | [static] |
load_subEl_animation(TiXmlElement *El, const char *name_subEl, Animation &anim_dst, const Surface &sur_src) | GameBaseLoader | [static] |
load_subEl_surface(TiXmlElement *El, const char *name_subEl, Surface &sur_dst, Uint16 width, Uint16 height, const Surface &sur_src) | GameBaseLoader | [static] |
load_walls_(TiXmlElement *wallsEl) | GameBase | [private] |
players_ | GameBase | [private] |
set_player(Uint16 player_num, const PlayerProperties &prop) | GameBase | |
~GameBase() | GameBase | |