GameBase Seznam členů třídy

Zde naleznete úplný seznam členů třídy GameBase, včetně všech zděděných členů.

allowed_array_GameBase [private]
allowed_array_t typedefGameBase
allowed_boxes_count_GameBase [private]
base_array_GameBase [private]
base_array_t typedefGameBase
bonuses_t typedefGameBase
clear_null_objects_()GameBase [private]
Game classGameBase [friend]
GameBase(Uint16 players_count, const std::string &mapname)GameBase
GameBase(Uint16 players_count, const std::string &mapname, const bonuses_t &bonuses, bool creatures)GameBase
generatedMOs_GameBase [private]
generatedMOs_t typedefGameBase
get_player(Uint16 player_num, PlayerProperties &prop)GameBase
insert_background_(const Animation &anim, const Animation &anim_burned, Uint16 x, Uint16 y)GameBase [private]
insert_bonus_(const std::string &bonus_name, const Animation &anim)GameBase [private]
insert_box_(const Animation &anim, const Animation &sur_burning, Uint16 toplapping)GameBase [private]
insert_box_(const Animation &anim, const Animation &sur_burning, Uint16 toplapping, Uint16 x, Uint16 y, Uint16 w, Uint16 h)GameBase [private]
insert_creature_(const Animation &anim_up, const Animation &anim_right, const Animation &anim_down, const Animation &anim_left, const Animation &anim_burned, Uint16 speed, Uint16 lives, Uint16 ai)GameBase [private]
insert_creature_(const Animation &anim_up, const Animation &anim_right, const Animation &anim_down, const Animation &anim_left, const Animation &anim_burned, Uint16 x, Uint16 y, Uint16 speed, Uint16 lives, Uint16 ai)GameBase [private]
insert_floorobject_(const Animation &anim, Uint16 x, Uint16 y, Uint16 w, Uint16 h)GameBase [private]
insert_player_(const Animation &anim_up, const Animation &anim_right, const Animation &anim_down, const Animation &anim_left, const Animation &anim_burned, Uint16 x, Uint16 y, Uint16 speed, Uint16 num)GameBase [private]
insert_wall_(const Animation &anim, Uint16 toplapping, Uint16 x, Uint16 y, Uint16 w, Uint16 h)GameBase [private]
load_background_(const std::string &bgname)GameBase [private]
load_bonuses_(TiXmlElement *bonusEl)GameBase [private]
load_bonuses_(const bonuses_t &bonuses)GameBase [private]
load_boxes_(TiXmlElement *boxesEl)GameBase [private]
load_creatures_(TiXmlElement *creaturesEl)GameBase [private]
load_floorobjects_(TiXmlElement *floorEl)GameBase [private]
load_map_(Uint16 players_count, const std::string &mapname, bool deathmatch, bool creatures)GameBase [private]
load_noboxes_(TiXmlElement *boxesEl)GameBase [private]
load_nocreatures_(TiXmlElement *nocreaturesEl)GameBase [private]
load_players_(TiXmlElement *playersEl, Uint16 count)GameBase [private]
load_players_deathmatch_(TiXmlElement *playersEl, Uint16 count)GameBase [private]
load_src_surface(TiXmlElement *El, const char *attr_name="src", bool force=true)GameBaseLoader [static]
load_subEl_animation(TiXmlElement *El, const char *name_subEl, Animation &anim_dst, const Surface &sur_src)GameBaseLoader [static]
load_subEl_surface(TiXmlElement *El, const char *name_subEl, Surface &sur_dst, Uint16 width, Uint16 height, const Surface &sur_src)GameBaseLoader [static]
load_walls_(TiXmlElement *wallsEl)GameBase [private]
players_GameBase [private]
set_player(Uint16 player_num, const PlayerProperties &prop)GameBase
~GameBase()GameBase


Generováno Mon May 24 21:57:57 2010 pro projekt Bombic 2 programem  doxygen 1.5.6