cur_episode_ | GameIntro | [private] |
cur_episode_death_text_ | GameIntro | [private] |
cur_level_ | GameIntro | [private] |
draw_(SDL_Surface *window, Uint16 level, level_image_t::purpose purpose) | GameIntro | [private] |
game_ | GameIntro | [private] |
gameBase_ | GameIntro | [private] |
GameIntro() | GameIntro | |
gameTools_ | GameIntro | [private] |
get_cur_image_(Uint16 level, level_image_t::purpose purpose) | GameIntro | [private] |
is_game() | GameIntro | |
level_image_ | GameIntro | [private] |
levels_ | GameIntro | [private] |
load_game(std::string &filename) | GameIntro | |
load_levels_(Uint16 episode) | GameIntro | [private] |
new_game(Uint16 episode, Uint16 players) | GameIntro | |
players_count_ | GameIntro | [private] |
save_game(std::string &filename) | GameIntro | |
show_screen() | GameIntro | |
wait_(SDL_Surface *window, Uint16 level, level_image_t::purpose purpose) | GameIntro | [private] |
~GameIntro() | GameIntro |