GameTools Seznam členů třídy

Zde naleznete úplný seznam členů třídy GameTools, včetně všech zděděných členů.

bomb_mega(Uint16 x, Uint16 y, Uint16 flamesize, bool timer=false) const GameTools
bomb_mega(const field_t &field, Uint16 flamesize, bool timer=false) const GameTools [inline]
bomb_mega_GameTools [private]
bomb_normal(Uint16 x, Uint16 y, Uint16 flamesize, bool timer=false) const GameTools
bomb_normal(const field_t &field, Uint16 flamesize, bool timer=false) const GameTools [inline]
bomb_normal_GameTools [private]
bomb_speed_GameTools [private]
BONUSES jméno výčtuGameTools
bonuses_GameTools [private]
draw_panel_bonus(SDL_Surface *window, const SDL_Rect &rect, Uint16 player_num, BONUSES bonus, const std::string &val="")GameTools
draw_panel_player(SDL_Surface *window, const SDL_Rect &rect, Uint16 player_num, Uint16 lives, Uint16 flames, Uint16 bombs, Uint16 megabombs, bool slider, bool kicker)GameTools
FIREMAN hodnota výčtuGameTools
flame_bottom(Uint16 x, Uint16 y) const GameTools
flame_bottom(const field_t &field) const GameTools [inline]
flame_bottom_GameTools [private]
flame_cross(Uint16 x, Uint16 y) const GameTools
flame_cross(const field_t &field) const GameTools [inline]
flame_cross_GameTools [private]
flame_left(Uint16 x, Uint16 y) const GameTools
flame_left(const field_t &field) const GameTools [inline]
flame_left_GameTools [private]
flame_leftright(Uint16 x, Uint16 y) const GameTools
flame_leftright(const field_t &field) const GameTools [inline]
flame_leftright_GameTools [private]
flame_period_GameTools [private]
flame_right(Uint16 x, Uint16 y) const GameTools
flame_right(const field_t &field) const GameTools [inline]
flame_right_GameTools [private]
flame_top(Uint16 x, Uint16 y) const GameTools
flame_top(const field_t &field) const GameTools [inline]
flame_top_GameTools [private]
flame_topbottom(Uint16 x, Uint16 y) const GameTools
flame_topbottom(const field_t &field) const GameTools [inline]
flame_topbottom_GameTools [private]
GameTools()GameTools
get_panel_x_(Uint16 player_num, const SDL_Rect &rect)GameTools [private]
get_panel_y_(Uint16 player_num, const SDL_Rect &rect)GameTools [private]
getFlamePeriod()GameTools
ILLNESS hodnota výčtuGameTools
KICKER hodnota výčtuGameTools
load_bombs_(TiXmlElement *bombsEl, const Surface &sur_src)GameTools [private]
load_bonuses_(TiXmlElement *bonusesEl, const Surface &sur_src)GameTools [private]
load_flame_(TiXmlElement *flameEl, const Surface &sur_src)GameTools [private]
load_panels_(TiXmlElement *panelsEl, const Surface &sur_src)GameTools [private]
load_src_surface(TiXmlElement *El, const char *attr_name="src", bool force=true)GameBaseLoader [static]
load_subEl_animation(TiXmlElement *El, const char *name_subEl, Animation &anim_dst, const Surface &sur_src)GameBaseLoader [static]
load_subEl_surface(TiXmlElement *El, const char *name_subEl, Surface &sur_dst, Uint16 width, Uint16 height, const Surface &sur_src)GameBaseLoader [static]
MEGABOMB hodnota výčtuGameTools
panels_GameTools [private]
presumption(Uint16 x, Uint16 y, Uint16 to_end)GameTools
presumption(const field_t &field, Uint16 to_end)GameTools [inline]
presumption_GameTools [private]
SHIELD hodnota výčtuGameTools
SLIDER hodnota výčtuGameTools
text_(const std::string &text)GameTools [private]
texts_GameTools [private]
texts_t typedefGameTools [private]
TIMER hodnota výčtuGameTools


Generováno Mon May 24 21:58:04 2010 pro projekt Bombic 2 programem  doxygen 1.5.6