#include <bonus_application.h>
Veřejné typy | |
| enum | ILLNESS_TYPE { CONFUSED, NOBOMB, STOP, SLOW, FAST, BERSERK, LAST_ } |
Veřejné metody | |
| BonusIllness (Player *player) | |
| Vytvoření. | |
| virtual void | draw_panel (SDL_Surface *window, const SDL_Rect &rect) const |
| Vykreslení do panelu. | |
| virtual bool | update () |
| Aktualizace stavu. | |
| virtual TYPE | type () const |
| Typ bonusu. | |
| virtual | ~BonusIllness () |
| Destructor. | |
Statické veřejné metody | |
| static BonusIllness * | new_illness (Player *player) |
| static const char * | name () |
| Jméno bonusu z XML. | |
Chráněné atributy | |
| Uint16 | remaining_periods_ |
| BonusIllness::BonusIllness | ( | Player * | player | ) |
Vytvoření.


| virtual BonusIllness::~BonusIllness | ( | ) | [inline, virtual] |
Destructor.
| BonusIllness * BonusIllness::new_illness | ( | Player * | player | ) | [static] |


| void BonusIllness::draw_panel | ( | SDL_Surface * | window, | |
| const SDL_Rect & | rect | |||
| ) | const [virtual] |
| bool BonusIllness::update | ( | ) | [virtual] |
| static const char* BonusIllness::name | ( | ) | [inline, static] |
| virtual TYPE BonusIllness::type | ( | ) | const [inline, virtual] |
Uint16 BonusIllness::remaining_periods_ [protected] |
1.5.6