#include <bonus_application.h>
Veřejné metody | |
| BonusShield (Player *player) | |
| Vytvoření. | |
| virtual void | draw_panel (SDL_Surface *window, const SDL_Rect &rect) const |
| Vykreslení do panelu. | |
| virtual bool | update () |
| Aktualizace stavu. | |
| virtual TYPE | type () const |
| Typ bonusu. | |
| virtual | ~BonusShield () |
| Destructor. | |
Statické veřejné metody | |
| static const char * | name () |
| Jméno bonusu z XML. | |
Chráněné atributy | |
| Uint16 | remaining_periods_ |
| BonusShield::BonusShield | ( | Player * | player | ) |
Vytvoření.

| BonusShield::~BonusShield | ( | ) | [virtual] |
Destructor.
| void BonusShield::draw_panel | ( | SDL_Surface * | window, | |
| const SDL_Rect & | rect | |||
| ) | const [virtual] |
| bool BonusShield::update | ( | ) | [virtual] |
| static const char* BonusShield::name | ( | ) | [inline, static] |
| virtual TYPE BonusShield::type | ( | ) | const [inline, virtual] |
Uint16 BonusShield::remaining_periods_ [protected] |
1.5.6