Creature Seznam členů třídy
Zde naleznete úplný seznam členů třídy
Creature, včetně všech zděděných členů.
| access_counter_ | Creature | [protected] |
| AI class | Creature | [friend] |
| ai_ | Creature | [protected] |
| AI_fromKeyboard class | Creature | [friend] |
| AI_ShortAttack class | Creature | [friend] |
| anim_(DIRECTION d_) | Creature | [protected] |
| anim_burned_ | Creature | [protected] |
| anim_down_ | Creature | [protected] |
| anim_left_ | Creature | [protected] |
| anim_right_ | Creature | [protected] |
| anim_up_ | Creature | [protected] |
| Creature(const Animation &anim_up, const Animation &anim_right, const Animation &anim_down, const Animation &anim_left, const Animation &anim_burned, Uint16 x, Uint16 y, Uint16 speed, Uint16 lives, Sint16 ai) | Creature | |
| Creature(const Creature &creature, Uint16 x, Uint16 y) | Creature | |
| d_ | Creature | [protected] |
| die() | Creature | |
| draw(SDL_Surface *window, const SDL_Rect &rect) | Creature | [virtual] |
| DynamicMO(Uint16 x, Uint16 y) | DynamicMO | [inline] |
| getSpeed() const | Creature | [inline] |
| getZ() const | DynamicMO | [virtual] |
| isUpwards(const MapObject &obj) const | MapObject | [virtual] |
| last_die_ | Creature | [protected] |
| lives_ | Creature | [protected] |
| MapObject() | MapObject | [inline] |
| MapObject(Uint16 x, Uint16 y) | MapObject | [inline] |
| move() | Creature | [virtual] |
| moved_ | Creature | [protected] |
| setFieldInMap(Uint16 old_x, Uint16 old_y) | DynamicMO | [protected] |
| speed_diff_ | Creature | [protected] |
| speed_rate_ | Creature | [protected] |
| type() const | Creature | [inline, virtual] |
| update() | Creature | [virtual] |
| x_ | MapObject | [protected] |
| y_ | MapObject | [protected] |
| ~Creature() | Creature | [virtual] |
| ~DynamicMO() | DynamicMO | [inline, virtual] |
| ~MapObject() | MapObject | [inline, virtual] |