Creature Seznam členů třídy
Zde naleznete úplný seznam členů třídy
Creature, včetně všech zděděných členů.
access_counter_ | Creature | [protected] |
AI class | Creature | [friend] |
ai_ | Creature | [protected] |
AI_fromKeyboard class | Creature | [friend] |
AI_ShortAttack class | Creature | [friend] |
anim_(DIRECTION d_) | Creature | [protected] |
anim_burned_ | Creature | [protected] |
anim_down_ | Creature | [protected] |
anim_left_ | Creature | [protected] |
anim_right_ | Creature | [protected] |
anim_up_ | Creature | [protected] |
Creature(const Animation &anim_up, const Animation &anim_right, const Animation &anim_down, const Animation &anim_left, const Animation &anim_burned, Uint16 x, Uint16 y, Uint16 speed, Uint16 lives, Sint16 ai) | Creature | |
Creature(const Creature &creature, Uint16 x, Uint16 y) | Creature | |
d_ | Creature | [protected] |
die() | Creature | |
draw(SDL_Surface *window, const SDL_Rect &rect) | Creature | [virtual] |
DynamicMO(Uint16 x, Uint16 y) | DynamicMO | [inline] |
getSpeed() const | Creature | [inline] |
getZ() const | DynamicMO | [virtual] |
isUpwards(const MapObject &obj) const | MapObject | [virtual] |
last_die_ | Creature | [protected] |
lives_ | Creature | [protected] |
MapObject() | MapObject | [inline] |
MapObject(Uint16 x, Uint16 y) | MapObject | [inline] |
move() | Creature | [virtual] |
moved_ | Creature | [protected] |
setFieldInMap(Uint16 old_x, Uint16 old_y) | DynamicMO | [protected] |
speed_diff_ | Creature | [protected] |
speed_rate_ | Creature | [protected] |
type() const | Creature | [inline, virtual] |
update() | Creature | [virtual] |
x_ | MapObject | [protected] |
y_ | MapObject | [protected] |
~Creature() | Creature | [virtual] |
~DynamicMO() | DynamicMO | [inline, virtual] |
~MapObject() | MapObject | [inline, virtual] |