, včetně všech zděděných členů.
| add_others_bonus(Uint16 player_num, const char *bonus_name) | Game | |
| bombs_t typedef | Game | [private] |
| bombsatend_ | Game | [private] |
| change_position(Uint16 old_x, Uint16 old_y, Uint16 new_x, Uint16 new_y, MapObject *obj) | Game | |
| change_position(const field_t &old_field, const field_t &new_field, MapObject *obj) | Game | [inline] |
| check_players_view_(SDL_Surface *window) | Game | [private] |
| count_bombs(Uint16 player_num) | Game | |
| count_players_average_(Sint16 &shift_x, Sint16 &shift_y) | Game | [private] |
| count_rect_shift_(Uint16 player_coor, Uint16 rect_half_size, Uint16 map_size) const | Game | [private] |
| deathmatch_ | Game | [private] |
| draw_(SDL_Surface *window) | Game | [private] |
| draw_map_(bool bg, SDL_Surface *window, SDL_Rect &map_view, Uint16 from_x, Uint16 from_y, Uint16 to_x, Uint16 to_y) | Game | [private] |
| draw_map_field_bg_(SDL_Surface *window, SDL_Rect &map_view, Uint16 column, Uint16 field) | Game | [private] |
| draw_map_field_fg_(SDL_Surface *window, SDL_Rect &map_view, Uint16 column, Uint16 field) | Game | [private] |
| draw_one_view_(SDL_Surface *window) | Game | [private] |
| draw_players_view_(SDL_Surface *window, Uint16 player_num) | Game | [private] |
| dynamicMOs_ | Game | [private] |
| dynamicMOs_t typedef | Game | |
| explode_bomb(Uint16 player_num) | Game | |
| field_canGoOver(Uint16 x, Uint16 y, bool check_bomb=true) | Game | |
| field_canGoOver(const field_t &field, bool check_bomb=true) | Game | [inline] |
| field_getObject(Uint16 x, Uint16 y, const isTypeOf &isType) | Game | |
| field_getObject(const field_t &field, const isTypeOf &isType) | Game | [inline] |
| field_withObject(Uint16 x, Uint16 y, const isTypeOf &isType) | Game | |
| field_withObject(const field_t &field, const isTypeOf &isType) | Game | [inline] |
| Game(const GameBase &base, GameTools *gameTools, bool deathmatch=false, bool bombsatend=false) | Game | |
| generate_bonuses_(GameBase::generatedMOs_t::const_iterator begin, GameBase::generatedMOs_t::const_iterator end) | Game | [private] |
| generate_boxes_(const GameBase &base, GameBase::generatedMOs_t::const_iterator begin, GameBase::generatedMOs_t::const_iterator end) | Game | [private] |
| generate_creatures_(const GameBase &base, GameBase::generatedMOs_t::const_iterator begin, GameBase::generatedMOs_t::const_iterator end) | Game | [private] |
| get_player(Uint16 player_num, PlayerProperties &prop) const | Game | |
| insert_MO_(const MapObject *mapObject, Uint16 width, Uint16 height, Uint16 column, Uint16 field) | Game | [private] |
| insert_object(Uint16 x, Uint16 y, DynamicMO *obj) | Game | |
| insert_object(const field_t &field, DynamicMO *obj) | Game | [inline] |
| load_generated_MOs_(const GameBase &base) | Game | [private] |
| load_placed_MOs_(const GameBase::base_array_t &base_array) | Game | [private] |
| map_array_ | Game | [private] |
| map_array_t typedef | Game | |
| map_height() const | Game | |
| map_width() const | Game | |
| move_() | Game | [private] |
| plant_bomb(Uint16 player_num, Uint16 x, Uint16 y, Bomb *bomb) | Game | |
| plant_bomb(Uint16 player_num, const field_t &field, Bomb *bomb) | Game | [inline] |
| play(SDL_Surface *window) | Game | |
| players_ | Game | [private] |
| players_it typedef | Game | [private] |
| players_t typedef | Game | [private] |
| remaining_creatures_ | Game | [private] |
| remaining_periods_ | Game | [private] |
| remove_bombs_timer(Uint16 player_num) | Game | |
| remove_object(DynamicMO *obj) | Game | |
| set_one_win_view_(SDL_Rect &win_view, SDL_Surface *window) | Game | [private] |
| set_players_view_(SDL_Surface *window) | Game | [private] |
| set_players_view_1_(SDL_Surface *window) | Game | [private] |
| set_players_view_2_(SDL_Surface *window) | Game | [private] |
| set_players_view_4_(SDL_Surface *window) | Game | [private] |
| shake_views() | Game | |
| split_screen_ | Game | [private] |
| staticMOs_ | Game | [private] |
| staticMOs_t typedef | Game | |
| success() const | Game | |
| tools | Game | |
| update_() | Game | [private] |
| winner() | Game | |
| ~Game() | Game | |