Game Seznam členů třídy

Zde naleznete úplný seznam členů třídy Game, včetně všech zděděných členů.

add_others_bonus(Uint16 player_num, const char *bonus_name)Game
bombs_t typedefGame [private]
bombsatend_Game [private]
change_position(Uint16 old_x, Uint16 old_y, Uint16 new_x, Uint16 new_y, MapObject *obj)Game
change_position(const field_t &old_field, const field_t &new_field, MapObject *obj)Game [inline]
check_players_view_(SDL_Surface *window)Game [private]
count_bombs(Uint16 player_num)Game
count_players_average_(Sint16 &shift_x, Sint16 &shift_y)Game [private]
count_rect_shift_(Uint16 player_coor, Uint16 rect_half_size, Uint16 map_size) const Game [private]
deathmatch_Game [private]
draw_(SDL_Surface *window)Game [private]
draw_map_(bool bg, SDL_Surface *window, SDL_Rect &map_view, Uint16 from_x, Uint16 from_y, Uint16 to_x, Uint16 to_y)Game [private]
draw_map_field_bg_(SDL_Surface *window, SDL_Rect &map_view, Uint16 column, Uint16 field)Game [private]
draw_map_field_fg_(SDL_Surface *window, SDL_Rect &map_view, Uint16 column, Uint16 field)Game [private]
draw_one_view_(SDL_Surface *window)Game [private]
draw_players_view_(SDL_Surface *window, Uint16 player_num)Game [private]
dynamicMOs_Game [private]
dynamicMOs_t typedefGame
explode_bomb(Uint16 player_num)Game
field_canGoOver(Uint16 x, Uint16 y, bool check_bomb=true)Game
field_canGoOver(const field_t &field, bool check_bomb=true)Game [inline]
field_getObject(Uint16 x, Uint16 y, const isTypeOf &isType)Game
field_getObject(const field_t &field, const isTypeOf &isType)Game [inline]
field_withObject(Uint16 x, Uint16 y, const isTypeOf &isType)Game
field_withObject(const field_t &field, const isTypeOf &isType)Game [inline]
Game(const GameBase &base, GameTools *gameTools, bool deathmatch=false, bool bombsatend=false)Game
generate_bonuses_(GameBase::generatedMOs_t::const_iterator begin, GameBase::generatedMOs_t::const_iterator end)Game [private]
generate_boxes_(const GameBase &base, GameBase::generatedMOs_t::const_iterator begin, GameBase::generatedMOs_t::const_iterator end)Game [private]
generate_creatures_(const GameBase &base, GameBase::generatedMOs_t::const_iterator begin, GameBase::generatedMOs_t::const_iterator end)Game [private]
get_player(Uint16 player_num, PlayerProperties &prop) const Game
insert_MO_(const MapObject *mapObject, Uint16 width, Uint16 height, Uint16 column, Uint16 field)Game [private]
insert_object(Uint16 x, Uint16 y, DynamicMO *obj)Game
insert_object(const field_t &field, DynamicMO *obj)Game [inline]
load_generated_MOs_(const GameBase &base)Game [private]
load_placed_MOs_(const GameBase::base_array_t &base_array)Game [private]
map_array_Game [private]
map_array_t typedefGame
map_height() const Game
map_width() const Game
move_()Game [private]
plant_bomb(Uint16 player_num, Uint16 x, Uint16 y, Bomb *bomb)Game
plant_bomb(Uint16 player_num, const field_t &field, Bomb *bomb)Game [inline]
play(SDL_Surface *window)Game
players_Game [private]
players_it typedefGame [private]
players_t typedefGame [private]
remaining_creatures_Game [private]
remaining_periods_Game [private]
remove_bombs_timer(Uint16 player_num)Game
remove_object(DynamicMO *obj)Game
set_one_win_view_(SDL_Rect &win_view, SDL_Surface *window)Game [private]
set_players_view_(SDL_Surface *window)Game [private]
set_players_view_1_(SDL_Surface *window)Game [private]
set_players_view_2_(SDL_Surface *window)Game [private]
set_players_view_4_(SDL_Surface *window)Game [private]
shake_views()Game
split_screen_Game [private]
staticMOs_Game [private]
staticMOs_t typedefGame
success() const Game
toolsGame
update_()Game [private]
winner()Game
~Game()Game


Generováno Mon May 24 21:57:54 2010 pro projekt Bombic 2 programem  doxygen 1.5.6