Player Seznam členů třídy
Zde naleznete úplný seznam členů třídy
Player, včetně všech zděděných členů.
| access_counter_ | Creature | [protected] |
| ai_ | Creature | [protected] |
| AI_fromKeyboard class | Player | [friend] |
| anim_(DIRECTION d_) | Creature | [protected] |
| anim_burned_ | Creature | [protected] |
| anim_down_ | Creature | [protected] |
| anim_left_ | Creature | [protected] |
| anim_right_ | Creature | [protected] |
| anim_up_ | Creature | [protected] |
| bombs_ | Player | [private] |
| bonus_fireman_ | Player | [private] |
| bonus_kicker_ | Player | [private] |
| bonus_slider_ | Player | [private] |
| bonus_timer_ | Player | [private] |
| BonusApplication class | Player | [friend] |
| BonusBomb class | Player | [friend] |
| bonuses_ | Player | [private] |
| bonuses_t typedef | Player | [private] |
| BonusFireman class | Player | [friend] |
| BonusFlame class | Player | [friend] |
| BonusIllness class | Player | [friend] |
| BonusIllnessConfused class | Player | [friend] |
| BonusIllnessFast class | Player | [friend] |
| BonusIllnessSlow class | Player | [friend] |
| BonusIllnessStop class | Player | [friend] |
| BonusKicker class | Player | [friend] |
| BonusLive class | Player | [friend] |
| BonusMegabomb class | Player | [friend] |
| BonusShield class | Player | [friend] |
| BonusSlider class | Player | [friend] |
| BonusSpeed class | Player | [friend] |
| BonusTimer class | Player | [friend] |
| boots_ | Player | [private] |
| Creature(const Animation &anim_up, const Animation &anim_right, const Animation &anim_down, const Animation &anim_left, const Animation &anim_burned, Uint16 x, Uint16 y, Uint16 speed, Uint16 lives, Sint16 ai) | Creature | |
| Creature(const Creature &creature, Uint16 x, Uint16 y) | Creature | |
| d_ | Creature | [protected] |
| die() | Creature | |
| draw(SDL_Surface *window, const SDL_Rect &rect) | Creature | [virtual] |
| draw_panel(SDL_Surface *window, const SDL_Rect &rect) | Player | |
| DynamicMO(Uint16 x, Uint16 y) | DynamicMO | [inline] |
| flamesize_ | Player | [private] |
| get_properties(PlayerProperties &prop) | Player | |
| getSpeed() const | Creature | [inline] |
| getX() const | Player | [inline] |
| getY() const | Player | [inline] |
| getZ() const | DynamicMO | [virtual] |
| isUpwards(const MapObject &obj) const | MapObject | [virtual] |
| last_die_ | Creature | [protected] |
| lives_ | Creature | [protected] |
| MapObject() | MapObject | [inline] |
| MapObject(Uint16 x, Uint16 y) | MapObject | [inline] |
| megabombs_ | Player | [private] |
| move() | Player | [virtual] |
| moved_ | Creature | [protected] |
| next_timer_ | Player | [private] |
| num_ | Player | [private] |
| operator==(const Player &player) const | Player | |
| Player(const Animation &anim_up, const Animation &anim_right, const Animation &anim_down, const Animation &anim_left, const Animation &anim_burned, Uint16 x, Uint16 y, Uint16 speed, Uint16 num) | Player | |
| Player(const Player &player, Uint16 x, Uint16 y) | Player | |
| player_num() const | Player | [inline] |
| set_properties(const PlayerProperties &prop) | Player | |
| setFieldInMap(Uint16 old_x, Uint16 old_y) | DynamicMO | [protected] |
| speed_diff_ | Creature | [protected] |
| speed_rate_ | Creature | [protected] |
| type() const | Player | [inline, virtual] |
| update() | Player | [virtual] |
| x_ | MapObject | [protected] |
| y_ | MapObject | [protected] |
| ~Creature() | Creature | [virtual] |
| ~DynamicMO() | DynamicMO | [inline, virtual] |
| ~MapObject() | MapObject | [inline, virtual] |
| ~Player() | Player | [virtual] |