Player Seznam členů třídy

Zde naleznete úplný seznam členů třídy Player, včetně všech zděděných členů.

access_counter_Creature [protected]
ai_Creature [protected]
AI_fromKeyboard classPlayer [friend]
anim_(DIRECTION d_)Creature [protected]
anim_burned_Creature [protected]
anim_down_Creature [protected]
anim_left_Creature [protected]
anim_right_Creature [protected]
anim_up_Creature [protected]
bombs_Player [private]
bonus_fireman_Player [private]
bonus_kicker_Player [private]
bonus_slider_Player [private]
bonus_timer_Player [private]
BonusApplication classPlayer [friend]
BonusBomb classPlayer [friend]
bonuses_Player [private]
bonuses_t typedefPlayer [private]
BonusFireman classPlayer [friend]
BonusFlame classPlayer [friend]
BonusIllness classPlayer [friend]
BonusIllnessConfused classPlayer [friend]
BonusIllnessFast classPlayer [friend]
BonusIllnessSlow classPlayer [friend]
BonusIllnessStop classPlayer [friend]
BonusKicker classPlayer [friend]
BonusLive classPlayer [friend]
BonusMegabomb classPlayer [friend]
BonusShield classPlayer [friend]
BonusSlider classPlayer [friend]
BonusSpeed classPlayer [friend]
BonusTimer classPlayer [friend]
boots_Player [private]
Creature(const Animation &anim_up, const Animation &anim_right, const Animation &anim_down, const Animation &anim_left, const Animation &anim_burned, Uint16 x, Uint16 y, Uint16 speed, Uint16 lives, Sint16 ai)Creature
Creature(const Creature &creature, Uint16 x, Uint16 y)Creature
d_Creature [protected]
die()Creature
draw(SDL_Surface *window, const SDL_Rect &rect)Creature [virtual]
draw_panel(SDL_Surface *window, const SDL_Rect &rect)Player
DynamicMO(Uint16 x, Uint16 y)DynamicMO [inline]
flamesize_Player [private]
get_properties(PlayerProperties &prop)Player
getSpeed() const Creature [inline]
getX() const Player [inline]
getY() const Player [inline]
getZ() const DynamicMO [virtual]
isUpwards(const MapObject &obj) const MapObject [virtual]
last_die_Creature [protected]
lives_Creature [protected]
MapObject()MapObject [inline]
MapObject(Uint16 x, Uint16 y)MapObject [inline]
megabombs_Player [private]
move()Player [virtual]
moved_Creature [protected]
next_timer_Player [private]
num_Player [private]
operator==(const Player &player) const Player
Player(const Animation &anim_up, const Animation &anim_right, const Animation &anim_down, const Animation &anim_left, const Animation &anim_burned, Uint16 x, Uint16 y, Uint16 speed, Uint16 num)Player
Player(const Player &player, Uint16 x, Uint16 y)Player
player_num() const Player [inline]
set_properties(const PlayerProperties &prop)Player
setFieldInMap(Uint16 old_x, Uint16 old_y)DynamicMO [protected]
speed_diff_Creature [protected]
speed_rate_Creature [protected]
type() const Player [inline, virtual]
update()Player [virtual]
x_MapObject [protected]
y_MapObject [protected]
~Creature()Creature [virtual]
~DynamicMO()DynamicMO [inline, virtual]
~MapObject()MapObject [inline, virtual]
~Player()Player [virtual]


Generováno Mon May 24 21:58:15 2010 pro projekt Bombic 2 programem  doxygen 1.5.6