Player Seznam členů třídy
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Player, včetně všech zděděných členů.
access_counter_ | Creature | [protected] |
ai_ | Creature | [protected] |
AI_fromKeyboard class | Player | [friend] |
anim_(DIRECTION d_) | Creature | [protected] |
anim_burned_ | Creature | [protected] |
anim_down_ | Creature | [protected] |
anim_left_ | Creature | [protected] |
anim_right_ | Creature | [protected] |
anim_up_ | Creature | [protected] |
bombs_ | Player | [private] |
bonus_fireman_ | Player | [private] |
bonus_kicker_ | Player | [private] |
bonus_slider_ | Player | [private] |
bonus_timer_ | Player | [private] |
BonusApplication class | Player | [friend] |
BonusBomb class | Player | [friend] |
bonuses_ | Player | [private] |
bonuses_t typedef | Player | [private] |
BonusFireman class | Player | [friend] |
BonusFlame class | Player | [friend] |
BonusIllness class | Player | [friend] |
BonusIllnessConfused class | Player | [friend] |
BonusIllnessFast class | Player | [friend] |
BonusIllnessSlow class | Player | [friend] |
BonusIllnessStop class | Player | [friend] |
BonusKicker class | Player | [friend] |
BonusLive class | Player | [friend] |
BonusMegabomb class | Player | [friend] |
BonusShield class | Player | [friend] |
BonusSlider class | Player | [friend] |
BonusSpeed class | Player | [friend] |
BonusTimer class | Player | [friend] |
boots_ | Player | [private] |
Creature(const Animation &anim_up, const Animation &anim_right, const Animation &anim_down, const Animation &anim_left, const Animation &anim_burned, Uint16 x, Uint16 y, Uint16 speed, Uint16 lives, Sint16 ai) | Creature | |
Creature(const Creature &creature, Uint16 x, Uint16 y) | Creature | |
d_ | Creature | [protected] |
die() | Creature | |
draw(SDL_Surface *window, const SDL_Rect &rect) | Creature | [virtual] |
draw_panel(SDL_Surface *window, const SDL_Rect &rect) | Player | |
DynamicMO(Uint16 x, Uint16 y) | DynamicMO | [inline] |
flamesize_ | Player | [private] |
get_properties(PlayerProperties &prop) | Player | |
getSpeed() const | Creature | [inline] |
getX() const | Player | [inline] |
getY() const | Player | [inline] |
getZ() const | DynamicMO | [virtual] |
isUpwards(const MapObject &obj) const | MapObject | [virtual] |
last_die_ | Creature | [protected] |
lives_ | Creature | [protected] |
MapObject() | MapObject | [inline] |
MapObject(Uint16 x, Uint16 y) | MapObject | [inline] |
megabombs_ | Player | [private] |
move() | Player | [virtual] |
moved_ | Creature | [protected] |
next_timer_ | Player | [private] |
num_ | Player | [private] |
operator==(const Player &player) const | Player | |
Player(const Animation &anim_up, const Animation &anim_right, const Animation &anim_down, const Animation &anim_left, const Animation &anim_burned, Uint16 x, Uint16 y, Uint16 speed, Uint16 num) | Player | |
Player(const Player &player, Uint16 x, Uint16 y) | Player | |
player_num() const | Player | [inline] |
set_properties(const PlayerProperties &prop) | Player | |
setFieldInMap(Uint16 old_x, Uint16 old_y) | DynamicMO | [protected] |
speed_diff_ | Creature | [protected] |
speed_rate_ | Creature | [protected] |
type() const | Player | [inline, virtual] |
update() | Player | [virtual] |
x_ | MapObject | [protected] |
y_ | MapObject | [protected] |
~Creature() | Creature | [virtual] |
~DynamicMO() | DynamicMO | [inline, virtual] |
~MapObject() | MapObject | [inline, virtual] |
~Player() | Player | [virtual] |