#include "map_object_resource_handler.h"
#include "resource_handler.h"
#include "wall_resource_handler.h"
#include "box_resource_handler.h"
#include "creature_resource_handler.h"
#include "player_resource_handler.h"
#include "floorobject_resource_handler.h"
#include "bonus_resource_handler.h"
Definice maker | |
#define | REGISTER_HANDLER(className) resourceHandlers_.append(new className) |
#define REGISTER_HANDLER | ( | className | ) | resourceHandlers_.append(new className) |