#include "map_object_resource_handler.h"#include "resource_handler.h"#include "wall_resource_handler.h"#include "box_resource_handler.h"#include "creature_resource_handler.h"#include "player_resource_handler.h"#include "floorobject_resource_handler.h"#include "bonus_resource_handler.h"Definice maker | |
| #define | REGISTER_HANDLER(className) resourceHandlers_.append(new className) |
| #define REGISTER_HANDLER | ( | className | ) | resourceHandlers_.append(new className) |
1.5.6