#include "map_scene.h"
#include <QApplication>
#include <QBrush>
#include <QPen>
#include <QGraphicsItem>
#include <QGraphicsRectItem>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsSceneDragDropEvent>
#include <QPoint>
#include <QRectF>
#include <QAction>
#include <QWizard>
#include <constants.h>
#include "map_object_palette.h"
#include "map_view.h"
#include "main_window.h"
#include "bombic/map.h"
#include "bombic/map_background.h"
#include "bombic/map_object.h"
#include "generators/map_object_generator.h"
#include "generators/generated_boxes_wizard.h"
#include "generators/generated_creatures_wizard.h"
#include "generators/generated_bonuses_wizard.h"
Definice maker | |
#define | GENERATING_TOOLS(tools, generatedObjects, wizardClassName, menuAction) |
#define | CONNECT_MAP(addedSignal, addSlot, removedSignal, removeSlot) |
#define | MAP_SCENE_FOREACH_MAP_FIELD(field) |
Smycka pres vsechny policka mapy ve scene. |
#define CONNECT_MAP | ( | addedSignal, | |||
addSlot, | |||||
removedSignal, | |||||
removeSlot | ) |
Hodnota:
do { \ connect(map_, \ SIGNAL(addedSignal(BombicMapObject *)), \ this, SLOT(addSlot(BombicMapObject *)) ); \ connect(map_, \ SIGNAL(removedSignal(BombicMapObject *)), \ this, SLOT(removeSlot(BombicMapObject *)) ); \ } while(0)
#define GENERATING_TOOLS | ( | tools, | |||
generatedObjects, | |||||
wizardClassName, | |||||
menuAction | ) |
Hodnota:
do { \ tools.toGenerate = \ map->generatedObjects(); \ tools.generatedObjectsWizard = \ new wizardClassName(map, MAIN_WINDOW); \ connect( \ MAIN_WINDOW->action(MainWindow::menuAction), \ SIGNAL(triggered()), \ tools.generatedObjectsWizard, \ SLOT(show()) ); \ } while(0)
#define MAP_SCENE_FOREACH_MAP_FIELD | ( | field | ) |
Hodnota:
for(BombicMap::Field field = map_->fieldsRect().topLeft() ; \ field.x() <= map_->fieldsRect().right() ; \ ++field.rx()) \ for(field.ry() = map_->fieldsRect().top() ; \ field.y() <= map_->fieldsRect().bottom() ; \ ++field.ry())
Iteruje pres vsechny policka mapy map_
promennou cyklu field
Zacina v hornim levem rohu, pokracuje pres vsechny sloupce a v kazdem sloupci postupuje dolu. Promenna cyklu field
by nemela byt definovana, protoze je definovana a inicializovana zde.
field | jmeno promenne cyklu |