- saveMap()
: MapView
, ResourceHandler
, MapResourceHandler
- saveMapAs()
: MapView
, ResourceHandler
- selectBgName()
: MapBackgroundWizard
- selectField()
: MapScene
- selectObject()
: MapObjectPalette
- setAllowance()
: MapObjectGenerator
- setBlocking()
: MapObjectGenerator
- setCountInMap()
: GeneratedObjectsWizardPage
- setField()
: BombicMapObject
- setFilename()
: BombicMap
- setGeneratedBonusesCount()
: BombicMap
- setGeneratedBoxesCount()
: BombicMap
- setGeneratedCreaturesCount()
: BombicMap
- setGeneratedObjectsCount()
: BombicMap
, GeneratedBonusesWizardPage
, GeneratedBoxesWizardPage
, GeneratedCreaturesWizardPage
, GeneratedObjectsWizardPage
- setGeometry()
: FlowLayout
- setLabelPos()
: MapObjectGenerator
- setMap()
: MapSizeWizard
, MapBackgroundWizard
- setModified()
: BombicMap
- setName()
: BombicMap
- setWall()
: BombicMapBackground
- setWorkingObject()
: MapScene
- setZoom()
: MapView
- show()
: GeneratedObjectsWizard
, MapObjectGenerator
- showCanInsertItem()
: MapScene
- showCannotInsertItem()
: MapScene
- showInsertionHelperItem()
: MapScene
- showWorkingObjectLabel()
: MapView
- situateGraphicsItem()
: BombicWall
, BombicFloorobject
, BombicBonus
, BombicBox
, BombicPlayer
, BombicCreature
, BombicMapObject
- size()
: BombicMapObject
- sizeHint()
: FlowLayout
- slider2zoomValue()
: ZoomWidget
- sortGraphicsOnField()
: MapScene
- sortOnField()
: BombicPlayer
, BombicCreature
, BombicMapObject
- sourcePixmap()
: MapObjectResourceHandler
- startDragging()
: MapScene
Generováno Mon May 24 21:58:36 2010 pro projekt Bombic 2 map editor programem
1.5.6